How a round works, in five steps

- The pickle chases the gloves. Everyone else is a glove: run away, jump, and drop through the platforms.
- Or catch it. When the pickle gets close, press ACTION to swing your mitt. If it is in front of you, you catch it instead of being touched.
- Throw it. Press ACTION again to throw it at someone else. A throw goes for the closest player; if it misses everyone, it boomerangs back.
- When the timer hits zero, whoever is holding the pickle is pickled and out. Last one standing wins.
- Out? Haunt. Ghosts switch doors, fans, springs and goo, one gadget per ghost.
That is all of it. The rest is learning when to run and when to swing.